Throwback Thursday

In the Fairy Tales universe with all the sprites, originally I was going to include a lot more fantasy creatures hiding in plain sight. I was even going to have little dragons (maxing out at about two feet long). As I wrote more and built up the lore for the sprites, I decided to focus on just them. Sprites, in their variety, are responsible for a lot of different fairy myths.

If Bowman realized this, he’d be quite miffed.

Ask Game for Writers

Ask Game For Writers )

6. Favorite character you ever created.

Ha! I think every single response I got to this game so far went for #6.

The answer for this has to be Bowman Leafwing. He’s had his ups and downs, and he’s changed a lot from the first inkling I ever had of him, and he’s my baby. I have a lot of really close candidates for the top spot here, but I have to stick with my roots and say it’s the leafy boy.

8. Favorite trope to write.

Without a doubt I love writing the character who is physically weak/small/frail/etc but is also the most outgoing/bold/SASSY out of anyone. Tiny, but fierce!

31. Hardest character to write.

I would say Bobby Loran might be the toughest one for me to write. Other than his scenes where he goes off the rails, he could really go in any direction and I don’t often know until a scene is in progress.

32. Easiest character to write. 

99% of the time the answer to this one is Jacob Andris. He’s such a chill dude, and his gentle nature makes him easy and fun to write for. He saves room for cheekiness sometimes, and even then it’s all in fun and he never means any harm. It’s hard not to get along with Jacob eventually.

Andris Household Floorplans

( Cross post from BAMultiverse )

Jacob Andris and his family has lived in two households. When Jacob’s father was still alive, the family lived in a small one-story home. In the present day, Jacob, his mother Mariana, and his stepfather Mike live in a two story house that’s slightly nicer than the one before.

Original Andris Household

At this time, I don’t have individual room layouts planned out (and I forgot to mark the archway into the living room from the hall), but in general this was a crowded but loving home. Jacob enjoyed his childhood in this home and spent a lot of time playing in the backyard.

Current House First Floor
Current House Second Floor

After remarrying, Mariana opted to move into a house with her new husband so they could sort of start fresh. After years on just her income, it was a welcome change to move into a nicer home where new memories could be made.

Furniture sketch layout. It’s very basic but this is the general layout of the important rooms in the Andris home. One of Mariana’s jobs is a work-from-home job, and she does her work at the desk in the living room; however, everything is kept very tidy and clean. Things are less crowded here, but it’s still a very warm and inviting place.


Want to read more about Jacob Andris? Find his story on Lulu or Amazon!

Muunfel Lore Bits #1

Angels, as have been touched on before, are the umbrella category for any beings created by a god or gods for a particular task. It’s a broad term, but then being celestial is a broad implication. Some angels might even conflict with others, depending on the purposes they are designed for. Angels of death, for example, run counter to angels of protection.

Flying Sea Serpents are actually angels. Created by Cora, the goddess of water, and Sil, the goddess of air, their divine purpose is simple. They guard the sea and sky wherever they are placed. Their original purpose was to guard the shores of Muunfel, but many have been slain and their numbers are reduced.

Some gods are less likely than others to create angels. Others simply aren’t sure what to do with them. Wiavex, the god of souls, for example, has created one angel, unique in its shape, which has a very clouded purpose. It is simply a Soulgazer Beast, consigned to see the souls of mortals with no task to complete with the information it finds.

Throwback Thursday

How Elias discovered his gender identity

Elias, in his original form, was a D&D character (dual class bard/ranger, for those interested). He was actually introduced as the son of my previous D&D character, Cira Dawn, who had survived three campaigns prior and deserved to be safely retired with all her loot so she could take care of her lil baby.

Becoming an oracle of a significant temple (a development that I kept in her story when I moved it into the Muunfel project) gave her a stable place to call home, but it also meant many visits from all kinds of importan people. Elias grew up meeting dignitaries, gods, vessels of gods, royals, and the like. It was a very accepting household, though he saw his fair share of trouble growing up there. His mother’s importance made him the target for more than one kidnapping attempt, but Cira Dawn can and will move mountains for her baby, so it never stuck.

Elias grew up confident and well-loved, but still he set out on his adventures to see the world and figure out his own place in it (all with his mother’s enthusiastic support). This is, more or less, how he ended up with his original D&D party.

Fast forward to the thick of the Plot. One of the other party members, a very pretty cleric, had gotten kidnapped. She was being held hostage in a warehouse, and part of the rest of the party’s plan for attack was to create diversions. Elias’ diversion, since he could shapeshift, was to transform into the likeness of their kidnapped friend to make the bandits think she’d escaped her cell.

Sometime during this mission, it clicked. The form, presenting as female, worked well for Elias, and she was almost reluctant to shift back.

After that, more shapeshifting and experimentation occurred. Elias learned that he is a man sometimes, a woman others, and neither or both on some occasions. He’s very fortunate to be able to play so freely with his presentation, too.

Fun fact: Sometimes, when presenting female, she changes her name to Elisa to match and thinks she’s the cleverest about it. For agender/nonbinary days, El is a suitable name for them. However, Elias is fine with his given name as a general way to refer to him.

Muunfel Unexplored

A lot of Muunfel is left without a specific map of the area. The Timewilds of Synka used to be better known to cartographers, but because of the shifting nature of the region and its hostility to settlement, that knowledge has shifted to the coastline and not far inland. Going off the road in Synka is terrible luck, so says the superstition.

Another region that comes to mind is the vast forest covered by the Faelands. Some would argue this land doesn’t count as “unexplored” because it actively prevents anyone from truly knowing where they’re going. The local fae lords and the leaders of the whole nation are able to clear the roads for visitors, but they can also trap trespassers in an area that may not let them leave.

Most regions of Korvasin, Genfierz, and the North are pretty well known. Rutan’s desert and the lands beyond it were unknown until recently, but as the country gains more of a foothold in the international world, more corners of the map are being filled in to the west.

Sky in Muunfel

(Forgot to do this yesterday. Oops)

The sky in Muunfel is blue like in the real world, but sometimes it has a slightly greener/turquoise look in some regions. Other than that, the color doesn’t set itself apart much.

The night sky, however, does have four moons in it. Three are roughly the same size, and the fourth, a colloquially-known Little Brother moon, is only about a third of the size. Its orbit tends to follow one of the others, more or less, though it has changed which moon it was following once or twice. This change doesn’t happen often, but when it does it stirs up many astrologists to try and calculate the new tide patterns. Calculating the tides with a single moon is difficult enough, but culminating four of them can take months, maybe years, for one person considering the many factors they must consider.

Crux, the god of the moons and the night sky, is said to use the light of the moons and their positioning to weave very strong enchantments. 

Work in Muunfel

Mankind is known as the hard workers of Muunfel, since on the surface they have so few natural gifts that they have to cultivate and practice at. Their lives are generally shorter than most other species as well, thanks to their part in exemplifying the life/death cycle created by the first two gods. As such, most people look to them when they wonder what “work” is.

Agriculture and industry both have found niches in Muunfel, with rural areas generally doing well and urban areas building workshops and the like. Korvasin exemplifies an agriculture-based economy, with many of the industries even in the cities working to cater to the many people out working in the fields.

Genfierz, on the other hand, has far less farmland. With more beasts and monsters roaming the wilds, it is tougher for agriculture to truly thrive. The soil is not of the same quality, either, often littered with stones that need to be tilled away. In response, Genfierz is the continent’s leader in metalworking, machines, and invention.

Pastimes in Muunfel

There are a lot of team sport style games found throughout Muunfel. Regional variants of (European) football are common in Korvasin, Genfierz, and even Meraev after the Solians picked it up from their human neighbors. There aren’t very big tournaments for it (yet), but it’s a good source of entertainment in many communities.

A sport a lot like American baseball is prevalent in the east and north, with a more volleyball-like game gaining prominence in Rutan and the Northwest. In the latter cases, any game that doesn’t rely on the ground being flat and solid is more likely to be played.

Besides team games, individual pastimes for those with the leisure time to pursue them range from art to education to trades. There are few limits to the hobbies people can take up if they have a mind for it. Communities will often share in a few of these as well, usually headed by the socialites who don’t care what they’re doing, so long as they’re with other people.

Favored Hobbies by Region:

  • Korvasin – wandering/exploring, drawing/painting
  • Genfierz – Tinkering, building, researching
  • Rutan – Street sports, glassblowing, gardening
  • North – Building, cooking as art, social gatherings
  • Faelands – social gatherings, singing/dancing

These are, of course, just a general sense of the types of things people are most likely to get into in these regions, either because of the demand for that type of thing or the ease of finding the materials/space to do them.

Notable Weapons/Armor in Muunfel

Other than the Godrend weapons or Korvasin Grey Metal, Sunforged Steel is another material used in the most legendary or storied items. Created by the goddess of the sun, it doesn’t scratch or fade, doesn’t rust, and never appears to need to be sharpened. These items, while well-known in principle, aren’t very widespread due to their rarity. However, forges all over Muunfel try to replicate their efficacy.