Korvasin Folly

One of the more popular songs in Korvasin and Rutan, well before Rutan had even become a recognized country, was the Korvasin Folly. It told a tale of a curse supposedly laid on the empire by the fairies, though no one truly believed it for a long time.

In Korvasin there lived a king,
son of last king’s daughter.
He ruled the Empire from a tower
o’erlooking Snake Eye water

The King of Crows flew out to war
with the Forest of the Fair.
At Yarrow’s Gate he made his claim
on rivers, trees, and air.

Sweet Una, patient Aubery
laughed gaily at this game
“The Queen gave up her crown too soon,
her cub lacks Lion’s Mane!”

“Though valiant among mortals, he
is wanting in her wisdom.”
With anger on his brow, the King
struck out at their Fair Kingdom.

A woeful day for Fae and Man,
when a Korvasin Grey Arrow
struck lovely Una, gentle queen,
through spine and shattered marrow.

Her body lamed, her lonely cry
brought end to that short battle.
The king had wronged the Fairy kind,
but only he was rattled.

The Aub’ry, standing tall and strong
did scold the King of Crows
for seeking more of what he has
instead of what he knows.

“Your kingdom never East shall go,
nor south from where you are.
You seal the fate of Korvasin,
you blot its brightest star.”

The King of Man could tell a curse,
much like one tells a blessing.
He pleaded with the Una then,
“O please, I’ve learned my lesson!”

With painful breath the Una sighed
and honored last king’s daughter.
“I spare your kingdom from its death,
but ban you from West Water.”

“The Ocean you will never touch,
O Korvasin the Mighty,
your line will break, I promise you
your heirs will e’er be fighting.”

“A brother casts a brother out!
An heir goes to the Fire!
And in his heart, O King of Man,
the power to inspire!”

“Your Korvasin will break, O King,
much like the heart you broke,
when you did choose to chase a dream
and felled me in one stroke.”

The Una never walked the earth
Not on her own white feet,
since Korvasin’s young foolish king
did she in battle meet.

Korvasin Grey Metal

Throughout history, the people of Muunfel have found reasons to fight one another and drive rifts between them. One of the most violent rifts is between the people who can channel magic directly (Tamkind, gods, and fairies) and those who must direct it some other way (wizards and sorcerers, etc).

This fighting saw a turning point when scholars of Korvasin discovered and developed what they simply dubbed “Grey Metal”. This material, created through alchemy, enchanting, and rigorous rituals, can be shaped into almost anything. It is an absolute bane on magic channellers.

When it comes into contact with someone with magic in their blood, it floods them with its own strange, false magic. The afflicted person cannot use this Grey Magic, and are rendered almost helpless because of it.

Grey Metal has been made into chains and manacles as well as weapons. In some regions, it is common for magic folk to be detained using Grey Metal, while in others there are those who lobby against its use at all. The ethics behind its use are often brought into discussion, and many of the naysayers cite some of its more catastrophic uses as reasons to ban it without considering its usefulness:

  1. Manacles made of Grey Metal were used on Trace, Biim, and Fiorebell in the incident that resulted in Fiorebell’s death. The land surrounding the village where this took place still cannot support any growth, and Biim himself received an incurable curse thanks to the way his and Trace’s godly magic fled.
  2. The previous Una of the Fae was shot through the spine with an arrow tipped in Grey Metal. Because she was unable to heal, she spent the rest of her days unable to walk. The Aubry placed a curse on the entire empire of Korvasin for this, and it has yet to recover from it.

Regardless of anyone’s stance on the subject, Grey Metal is dangerous and not to be used lightly in any scenario.

Faekind

Seek ye not the secrets of the Fae
Seek instead to live another day

Not much is known for sure about the deepest workings of Fae. The vast Fair Forest of Muunfel is world renowned for its glamour, and no mapmaker has successfully charted the pathways through it. Those invited in know their way without need of a compass, but trespassers may find themselves lost among the trees forever.

The many and varied species of Fae owe allegiance at best and respect at the least to the Una and the Aubry of the Fae, holders of Singularity. When the wild and unpredictable people of their kind need leaders, and someone to make new rules for them, they look to these individuals. Only they can operate outside the otherwise rigid rules governing all fairies.

The Rights pass seemingly at random to a new Fae when the last holder dies. Oftentimes, the Una will receive a vision before the Aubry’s passing to guide her to the next vessel, and vice versa.

As of the current year in Muunfel, the Una is a sylph and the Aubry is a Treant. Despite technically being one of the Wee Folk, no one doubts the Una’s ability to lead. Sylphs, like any true elemental fae, are not to be trifled with.

“A sylph? Friend, I know this is unusual, but I’m not even remotely kidding. Back away slowly and she might let you walk.”

Elias Kingspeaker Dawn, wandering bard and Lord of the Oracle’s Temple

Muunfel: The Creation Mythos

The world on which Muunfel resides holds a myth about the Three energies of the universe: Time, Nature, and Magic. Vayla, the goddess of time and steward to Time itself is the only being in all of existence who holds the full account of how the world came to be. This is what she has spoken:


In the beginning, there were the Three.

Time brought order and direction.

Magic formed the ever-stirring energies and the constant heartbeat of existence.

Nature brought change and renewal.

When Time and Magic reached out to each other, the First Union began. Into existence came Creation. Leleurya, mother of all things, took form. With the Lullaby of Creation, Leleurya sang the roiling energies of the Three into the universe, giving form to existence. Time provided rules and reason for the world, Nature the ever-changing vigor, and Magic the life and foundation.

When energies awoke from their slumber, there came Destruction. Diakon, partner and counter to Leleurya, took form to awaken the sleeping energies and destroy what had been created. Existence was brought into balance as they circled each other in the endless dance, voices intertwining in harmony.

Leleurya saw the universe as a place for something new. With the Song of Life, Leleurya created living beings with bodies, minds, and souls. The earliest race of mortals, the precursor to humanity, was born. As the First Union continued, Cel and Sarin were drawn into existence to watch over the death of Leleurya’s creations, and the cycle of mortality began.

Nature, not a part of the First Union, began forming its own creations. The Darkind, wild beasts and monstrous creatures, roamed the newly-sleeping land with unchecked abandon. Time and Magic created the Four to act as stewards for Nature and its Dar.

Finally, Vayla and the Twins Baota and Gem came into existence as the First Union ended, ensuring that among the First Gods each of the Three had a patron.

As Mankind, Leleurya’s first creations, expanded over the world, Magic created the Tamkind, beings of magic, and Time created the Vaykind, beings of time.

The Second Union began when Nature and Magic collided with one another. It was as fruitful as it was unexpected. The Fae, wild, diverse people, were created. The Rights of Singularity were formed, allowing the cycle of Fae Dominion and giving an otherwise chaotic people a sense of order and balance.

When the first Una and Aubry answered the call, the Second Union ended.

The Third Union and final partnership among the Three was between Nature and Time.

Polar opposites, their Union was difficult and fleeting. Elfkind, creatures of balance and chaos both, came to be. A number of varieties were created. The Ether elves, the last of all races to be created, were unfinished when the Third Union ended.