Magic in Muunfel

I did a post on this last year, which covered most of the basics.

This year I can go into the gods that govern magic: Gem and Baota.

Baota is the god of focusing and shaping magic, and is the patron of all who use magic without their own inherent connection to it. Enchanted items are his domain, and his followers have an easier time learning spells and techniques under his tutelage. He is able to redirect and ground out magic from beings that have their own inner magic, and that includes other gods, so very few tend to go up against him or try to slight him in some way.

When Baota takes a physical form, his skin is covered in geometric patterns that glow and pulse as energy moves over him. His markings provided some inspiration to the machinists of Genfierz, and enabled them to create some of the earliest working automatons.

Gem is Baota’s opposite. Where he is calm and focused, she is impulsive and quick to leap into an emotion. She is the god of freeflowing magic, and is the patron of beings that are connected to it. Magical locales are her domain and her followers emphasize adaptability over all else. She can tear spells apart with ease, and reshape magic into something she deems more natural for it. She and Baota have abilities that more or less cancel each other out, and this annoys her to no end.

When Gem manifests, she tends to avoid a fully humanoid form sometimes with extra limbs or the wrong shape of body. It’s rarely the same whenever she appears on earth, but one common feature is her hair. It is long and tied into many braids that are in constant motion around her head. Looking closely at the ends of them (if one is able to approach) reveals that the ends fade out of visibility; they are woven into the flow of magic itself, always moving with it.

Godrend Weapons

The most legendary items of war are extremely few and far between, mostly due to the very difficult steps it takes to create them. These are the Godrend weapons.

The name does not mean that these weapons can kill gods. Nothing can actually do that. However, if a newly-forged weapon’s first blood is that of a god’s corporeal form, and if the wound is heavy enough, the item will become enchanted. God blood imbues the weapon with strength and longevity so that it doesn’t rust or break. Depending on the god whose blood enchanted it, it often comes with an extra enchantment.

A dagger with a barely formed handle and a short blade once injured Trace, the god of mind, enough to become imbued with his blood. The Humble Grey, as it is called, saps the intelligence of those cut by it for a short time. It is currently lost, and very few know of its whereabouts.

A longsword pierced the spine of Biim, the god of body, in the same fight. This Blue Longsword can now produce injuries that take twice as long to heal. It is kept in a vault in Rutan.

There are rumors of a morningstar that injured Gem, the goddess of freeflowing magic. Only Vayla seems to know for sure, because Gem does her level best to keep any information about it hidden away or shrouded in mystery. All of the rumors indicate that this weapon can disperse a wizard’s spells as effectively as grounding electricity.

Muunfel: The Creation Mythos

The world on which Muunfel resides holds a myth about the Three energies of the universe: Time, Nature, and Magic. Vayla, the goddess of time and steward to Time itself is the only being in all of existence who holds the full account of how the world came to be. This is what she has spoken:


In the beginning, there were the Three.

Time brought order and direction.

Magic formed the ever-stirring energies and the constant heartbeat of existence.

Nature brought change and renewal.

When Time and Magic reached out to each other, the First Union began. Into existence came Creation. Leleurya, mother of all things, took form. With the Lullaby of Creation, Leleurya sang the roiling energies of the Three into the universe, giving form to existence. Time provided rules and reason for the world, Nature the ever-changing vigor, and Magic the life and foundation.

When energies awoke from their slumber, there came Destruction. Diakon, partner and counter to Leleurya, took form to awaken the sleeping energies and destroy what had been created. Existence was brought into balance as they circled each other in the endless dance, voices intertwining in harmony.

Leleurya saw the universe as a place for something new. With the Song of Life, Leleurya created living beings with bodies, minds, and souls. The earliest race of mortals, the precursor to humanity, was born. As the First Union continued, Cel and Sarin were drawn into existence to watch over the death of Leleurya’s creations, and the cycle of mortality began.

Nature, not a part of the First Union, began forming its own creations. The Darkind, wild beasts and monstrous creatures, roamed the newly-sleeping land with unchecked abandon. Time and Magic created the Four to act as stewards for Nature and its Dar.

Finally, Vayla and the Twins Baota and Gem came into existence as the First Union ended, ensuring that among the First Gods each of the Three had a patron.

As Mankind, Leleurya’s first creations, expanded over the world, Magic created the Tamkind, beings of magic, and Time created the Vaykind, beings of time.

The Second Union began when Nature and Magic collided with one another. It was as fruitful as it was unexpected. The Fae, wild, diverse people, were created. The Rights of Singularity were formed, allowing the cycle of Fae Dominion and giving an otherwise chaotic people a sense of order and balance.

When the first Una and Aubry answered the call, the Second Union ended.

The Third Union and final partnership among the Three was between Nature and Time.

Polar opposites, their Union was difficult and fleeting. Elfkind, creatures of balance and chaos both, came to be. A number of varieties were created. The Ether elves, the last of all races to be created, were unfinished when the Third Union ended.