Cira Dawn isn’t the first Oracle that has ever taken up residence in her temple, but she might be the most decorated. The power that grants her the position enables her to see not only the futures, but a lot of the past as well, with almost all of time accessible to her with some effort. It also gives her the ability to create and resolve paradoxes on a whim.
Cira also communes with beings not on the physical plane, especially the gods. Many of them find her amusing or endearing, and would protect her if the need arose. In return, sometimes they are allowed to ride along in her headspace to view the world from a slightly more mortal perspective.
Wraith sprite quills can break if put under stress. They usually grow back eventually, but in the meantime it may affect some of their abilities, especially if more than one quill breaks. There aren’t too many nerves out near the tips, so it isn’t necessarily a painful injury to bear, but they can feel the gaps and greater difficulty with mental signals. For a people quite used to sharing surface thoughts with their community, it can get frustrating very fast.
Trace is the common name for the god of Mind, Patience, and Curses, but it isn’t the name he originally had. Nobody knows anymore what he used to be called, not even the deities that are supposed to know things like this. As the quiet, emotionless deity that he is, Trace is not forthcoming with the name, or even details about how exactly he lost it.
Diakon, the god of destruction and something of a parent/father to Trace, is said to have destroyed his name. Diakon is not going to elaborate on these rumors anytime soon.
In the southeast of Muunfel, Synka and Heptaena are separated by a ridge of mountains called the Dragonrest Mountains. Most travelers can find their way through these mountains with a guide and following the trails, and most don’t have much inclination to try to climb too high.
The dragons that come there to sleep aren’t often friendly to anyone who wakes them up, accident or not. They are more understanding when they come down among the people, and simply request that their rest not be disturbed in return.
Shadow sprites are a bit different from their cousins. Rather than having to open up a connection to their Spirit and voice a Prayer for magic to use, they are always connected to the Night Spirit. The Lady of Secrets grants Her children a few basic abilities that they can tap into at any time, but this ease comes at a price.
Direct sunlight will drive Her back, and it is painful for the sprite caught in it. Other forms of light are a bit itchy, but don’t have the same symbolic effect on them. As the Spirit retreats from sunlight, so does the magic the sprite needs to survive in the shadows. They can be blinded and their skin can be permanently lightened in places that were illuminated. Healing takes a while, though the Spirit will eventually reconnect if the sprite survives.
Air sprites are children of the Sky Spirit, the Lady of Freedom. She emphasizes creativity and out of the box thinking in all endeavors, even the magic She provides to the sprites. Prayers to the Sky Spirit usually have wildly varying results, with only a few of them being consistent in any way.
In most cases, a sprite can try to Pray for improved luck, or influence a certain outcome of events. They can also Pray for new ideas or perspectives to help them tackle a problem. This gives them a lot of choices for how they want to approach a task.
Water sprites come in a couple distinct varieties, with different fin shapes and general skintone ranges to fit their environment.
Lake/River: Their finwings are the most reminiscent of butterfly wings. They have soft curved shapes, and the patterning on them tends to run perpendicular to the many bones within the fins. These sprites have a silvery grey range of skintones.
Ocean/Tropical: These water sprites have more blue than grey in their skin, and often the pattern on the front side of their finwings is lighter than on the back. The patterning tends to run parallel to the bones in the finwings, which are slightly more angular in shape.
Deep Ocean: Elusive deep sea water sprites’s finwings are very sharp in shape, and don’t bear any patterns on their own. These sprites have very dark blue or grey skin, and the fins on their legs are more pronounced than on other varieties. Their skin and wings can light up in bioluminescent patterns for communication, and because of their deep ocean adaptation they are extremely durable beings.
There are a number of elemental fae scattered throughout the world. While their magical presence is fairly minor, they are especially connected to an element of nature and act as guardians wherever they’ve chosen to live.
Flowerfae – Usually around a foot tall. They grow flowers on their bodies, and the flowers are like little mood indicators. They tend to be excitable, but can hyperfocus like nothing else.
Snowfae/Frostfae – Two to three feet tall. They’re little living snowmen. They tend to trail snowflakes wherever they go, but they never leave a mess. Surprisingly tidy and usually have some kind of vocal tic when they speak.
Rockfae – Three feet tall. Their shapes vary, but they’re made of stones. They make excellent messengers in mountainous regions and enjoy rolling around.
Mistfae – They live in bogs and don’t have a solid form. They’re not very nice and often lead travelers astray, given the chance.
Angels, as have been touched on before, are the umbrella category for any beings created by a god or gods for a particular task. It’s a broad term, but then being celestial is a broad implication. Some angels might even conflict with others, depending on the purposes they are designed for. Angels of death, for example, run counter to angels of protection.
Flying Sea Serpents are actually angels. Created by Cora, the goddess of water, and Sil, the goddess of air, their divine purpose is simple. They guard the sea and sky wherever they are placed. Their original purpose was to guard the shores of Muunfel, but many have been slain and their numbers are reduced.
Some gods are less likely than others to create angels. Others simply aren’t sure what to do with them. Wiavex, the god of souls, for example, has created one angel, unique in its shape, which has a very clouded purpose. It is simply a Soulgazer Beast, consigned to see the souls of mortals with no task to complete with the information it finds.
In many cases, sprites live in hiding or total isolation from humans. From the wood sprites that inhabit the vast forests of the world to the wraith sprites living right in the walls of human dwellings, they have maintained secrecy for generations to avoid the risk of one bad human ruining things for every one of them.
However, there are areas of the world where sprites and humans still communicate or at least have an understanding of one another. In tropical areas and places removed from industrialism (fewer and farther between as the years go by), sprites keep out of the way of local humans but sometimes come to agreements of trade.
Legends all around the world have built up the image of fairies and the like, and sprites are partially to blame for it.