Pastimes in Muunfel

There are a lot of team sport style games found throughout Muunfel. Regional variants of (European) football are common in Korvasin, Genfierz, and even Meraev after the Solians picked it up from their human neighbors. There aren’t very big tournaments for it (yet), but it’s a good source of entertainment in many communities.

A sport a lot like American baseball is prevalent in the east and north, with a more volleyball-like game gaining prominence in Rutan and the Northwest. In the latter cases, any game that doesn’t rely on the ground being flat and solid is more likely to be played.

Besides team games, individual pastimes for those with the leisure time to pursue them range from art to education to trades. There are few limits to the hobbies people can take up if they have a mind for it. Communities will often share in a few of these as well, usually headed by the socialites who don’t care what they’re doing, so long as they’re with other people.

Favored Hobbies by Region:

  • Korvasin – wandering/exploring, drawing/painting
  • Genfierz – Tinkering, building, researching
  • Rutan – Street sports, glassblowing, gardening
  • North – Building, cooking as art, social gatherings
  • Faelands – social gatherings, singing/dancing

These are, of course, just a general sense of the types of things people are most likely to get into in these regions, either because of the demand for that type of thing or the ease of finding the materials/space to do them.

Geography of Muunfel

Muunfel is a broad continent with a few climate zones. The island as a whole has three notable offshoots defining part of its shape:

  • Scytheshadow Cape to the southeast; forms a significant bay and has a view of the Dragonrest mountains, a very jagged and tall range that forms the border between the Timewilds and Heptaena.
  • Meraev; the crescent-shaped home of the solians is an island connected to the mainland by a narrow strait in the southwestern region of Muunfel, and its point very nearly touches the southern shore of Genfierz, forming the Moondrop sea between them.
  • Sun’s Escape Archipelago; an icy collection of islands extending from the north of the continent, these reach into the arctic latitudes and are thus largely unexplored.

The geographical regions within Muunfel’s borders include:

  • The vast mixed forests of the Faelands, taking up much of the northeastern quadrant of the continent. A smaller deciduous forest stands nearly in the middle of the continent, and is part of the Faelands despite being disconnected from the main forest.
  • Purin Lake in the middle, a vast body of water that, in addition to the smaller Faeland exclave, separates the southwestern wilds of Genfierz from the north.
  • Matton Desert to the west, a vast and unforgiving land that is bordered on the north by a long, narrow mountain range and to the east and west by more fertile farmlands.
  • The Godstep Plateaus in the far north, where the gods are said to have done battle with one another before.

Tamkind

Tamkind are beings born of the energy of Magic. There are not many varieties among the Tam, and the lines between them tend to be more blurred than among other groups. One of the most common and notable varieties are the Solians.

The Solians’ ancestral home is found in Meraev, across the Moondrop Sea south of Genfierz. At one time, they had an empire that extended over the western third of the Muunfel continent, and only when the empires of Mankind began to expand did they retreat back to Meraev.

However, ruins of their once great cities are dotted throughout the modern day countries of Genfierz and Rutan, and with minor maintenance their magically built feats of engineering are operational again. Notable among these cities are the capitols of both nations: The City of Exiles in Rutan, and the Silver Fortress in Genfierz.

Solians, as Tam, have a constant connection threading them to Magic. They utilize their magic in an infinite variety of ways, often unique to each individual. However, if they use more magic than their bodies contain, they will perish. For this reason, every Solian has a meditation technique to tap into their connection to Magic and replenish their stores.

The meditation techniques are as varied as the individuals. Dancing, singing, hunting, praying, running, or some other repetitive, meaningful activity can open the rear floodgate, allowing more magic to flow into the Solian and replenish them. Using their magic depletes the stores. Every Tam has their limit, and though a Solian could potentially meditate indefinitely and continue to restore their magic, they can die by other means.

Solians tend to have very tall, thin builds. Many of them have tufted tails. Their ears are pointed (more so than the elves) and are also tufted. They tend to have a variety of skintones, and usually have bright hair and eyes. Solians are more aggressive than humans at their baseline. They are more likely to react in a “feral” way to a threat.

Fun fact: If a solian smiles with their teeth, it is very much a threat display.

“The Lady Knight is smiling at me. I think she likes me.” – A Very Unfortunate Soul

Notable Solians:

Branwyn Damascus, “The Witch”, Lady Knight of the Damascus clan and Tamer of the Cataclysm

Fennelin Sieve, married into the Rutan royal family

The Winged, a Solian whose name has been struck from records, and who waits imprisoned underground somewhere in the deserts of Rutan