A lot of Muunfel is left without a specific map of the area. The Timewilds of Synka used to be better known to cartographers, but because of the shifting nature of the region and its hostility to settlement, that knowledge has shifted to the coastline and not far inland. Going off the road in Synka is terrible luck, so says the superstition.
Another region that comes to mind is the vast forest covered by the Faelands. Some would argue this land doesn’t count as “unexplored” because it actively prevents anyone from truly knowing where they’re going. The local fae lords and the leaders of the whole nation are able to clear the roads for visitors, but they can also trap trespassers in an area that may not let them leave.
Most regions of Korvasin, Genfierz, and the North are pretty well known. Rutan’s desert and the lands beyond it were unknown until recently, but as the country gains more of a foothold in the international world, more corners of the map are being filled in to the west.
Muunfel is a broad continent with a few climate zones. The island as a whole has three notable offshoots defining part of its shape:
Scytheshadow Cape to the southeast; forms a significant bay and has a view of the Dragonrest mountains, a very jagged and tall range that forms the border between the Timewilds and Heptaena.
Meraev; the crescent-shaped home of the solians is an island connected to the mainland by a narrow strait in the southwestern region of Muunfel, and its point very nearly touches the southern shore of Genfierz, forming the Moondrop sea between them.
Sun’s Escape Archipelago; an icy collection of islands extending from the north of the continent, these reach into the arctic latitudes and are thus largely unexplored.
The geographical regions within Muunfel’s borders include:
The vast mixed forests of the Faelands, taking up much of the northeastern quadrant of the continent. A smaller deciduous forest stands nearly in the middle of the continent, and is part of the Faelands despite being disconnected from the main forest.
Purin Lake in the middle, a vast body of water that, in addition to the smaller Faeland exclave, separates the southwestern wilds of Genfierz from the north.
Matton Desert to the west, a vast and unforgiving land that is bordered on the north by a long, narrow mountain range and to the east and west by more fertile farmlands.
The Godstep Plateaus in the far north, where the gods are said to have done battle with one another before.
Like any world in which magic exists, there exist people who study its uses. In Muunfel, the first place that comes to mind as a major destination for magical scholars is Scytheshadow College.
On the far eastern coast of Synka, a peninsula juts out into the Kela Ocean. The peninsula has a unique scythe shape (for a real-world example, think Cape Cod). This shape is the reason the bay cradled in the curve of the peninsula is called “Scytheshadow Bay”, the namesake of a college built on the edge of the peninsula itself.
The college is a stronghold of information, with records dating back to the earliest humans to set foot on Muunfel. Experimentation and development of magical skills is encouraged there, and many young mages and sorcerers find themselves training with the scholars. It was built with a focus on those who don’t have inherent magic in their blood, but in recent years there have been Fae and Tam teachers to give their own insight on the workings of magic.
The top mage of the college is one of the younger wizards in its history to earn the title, rising to the top by his late thirties. As the leader of the college, he carries the Sytheshadow Staff, one of the most iconic magical foci in the world.
“It’s not easy, earning this spot. I didn’t get here by counting buttons or letting musty old books tell me what I can’t do.” – Valen, archmage of Scytheshadow
Muunfel is commonly known as the land of the gods because the gods themselves walk the earth there more than on any other continent. Rumors abound that it should also be known as the Land of the Three, because of the three towers found on the far ends of the vast island.
Time, Nature, and Magic each have a strange tower dedicated to them. They are immune to the elements and remain very plain. No known peoples can claim responsibility for their construction. It is believed that they existed as soon as the world did to stand tribute to the energies that made all things.
The Tower of Time is located in the wilds of Synka. The Tower of Magic is located in Meraev, and is a common gathering place for the solians. Not much is known about the Tower of Nature, but it rests somewhere in the Faelands, guarded by the fairies.
These towers aren’t especially high, and in fact mortals have built taller ones throughout history. And yet, few have the desire to climb them. Those that do always seem to turn back before they reach the highest rooms.
Vayla, the goddess of time, keeps all things that have happened in her memory. Nothing that happens is beyond her recollection. While the future by its very nature is beyond her, Vayla keeps watch over the Vaykind that are privy to things that have yet to happen. She is also responsible for the naming of the ages. It’s said she has a temple somewhere in Synka near the Tower of Time, and she meditates there when in her corporeal form.
It is said that Trace, the god of mind, could potentially steal Vayla’s memories and erase portions of history from all knowledge.
If he has done this, it is impossible to know for certain.
The temple to Sil, the goddess of air, flies over the southeastern wilds of Synka, thus earning the region its name the Windy Wilds. Vant, the Titan of air, lives within but is seen outside the temple quite often.
Muunfel (my setting in a high fantasy project and the focus of my world building June for 2017) is the Land of the Gods, the one continent where the gods are known to walk the earth and give their blessings (and their fury) in person. Empires of mortals have come and gone on its surface throughout the ages. In the Year of Vayla* 2219, there are 8 countries:
Korvasin, the Fallen Empire
Rutan, the Rebel Kingdom
Meraev, the Solian’s Domain
The War-Torn Crown
Genfierz, the Clockwork Kingdom
Heptaena, the Bleak Elflands
Synka, the Timewilds
Faeland, the Fair Kingom
*Vayla, goddess of time, is the keeper of memories and gives names to the ages