Plants of Muunfel: Fiorebell

The plants of Muunfel are many and varied, though I haven’t invented many of my own for it yet. Instead I’m going to use this theme to give some details about the Steward of Plants/Saint of Growth, Fiorebell.

Fiorebell was a daughter of the earth god and the titan of earth. Her domain was over growth and plants, and she tended to them all the best she could. She had the ability to heal and nurture growth in even the most barren lands, and her soft-spoken kindness made her a favorite among gods and mortals alike.

The reason she’s written of in past tense is because she was murdered, which came as a shock to even the gods. Up until her death, no one realized that stewards (children of gods and titans) even could die.

It wasn’t too long after she had met Trace, the god of mind, and the two had fallen in love. Humans, wary of the gods and their like walking the earth, discovered Trace in their town and attacked him. Despite being one of the first gods, he was surprised and overpowered in his physical form through the use of Korvasin grey metal. The humans were very close to dealing enough wounds to destroy his corporeal form for a long time, when Fiorebell intervened.

Though her command over large, thorned vines was quick and effortless, they overpowered her as well with sheer zeal. Trace was helpless as the humans burned Fiorebell at the stake, one of the few beings he has ever been known to truly care for. In the end, he cursed the humans and their descendants, and Fiorebell’s death caused the land all around the town to die away, and still nothing can grow there. It’s been dubbed Fiorebell’s Blight.

Religions of Muunfel

Muunfel is home to many different groups with their own traditions and overlapping beliefs about how the gods should be revered (or not). Since they are far more likely to actually meet the subject of their worship, some folks can adopt an overly familiar tone when talking about them. This might be the main cause of denominations within one group, as others fully believe that the gods should not be spoken of in the same way a friend or family member might be.

Many may choose one god or only a couple to focus their devotions upon. This could range from daily prayer and ritual to draw the god’s attention and favor to simply having a token or shrine of them nearby that one passively acknowledges from time to time. This is not organized religion, and is much more personal to each individual’s comfort levels. Many gods have temples at which their most devoted keep their preferred traditions in practice.

The bigger religions focus on a certain grouping of gods, and so far are mostly centered around only the First gods (ones that existed fully as gods without having to ascend).

The Church of the Life Gods: Worshippers of Leleurya, Diakon, and their children Wiavex, Biim, and Trace. There is emphasis on the cyclic nature of life and all things, as well as a strong desire for being true to oneself in body, mind, and soul. This is the most common organized religion found in Muunfel, and many people follow it as well as a handful of ascended gods.

The four nature gods have a religion surrounding their stewardship of the world. Its most devoted followers will make a pilgrimage to each of the four temples made in these gods’ honor. However, the temple to the god of earth has been fragmented, and so the journey instead takes followers through the mountains to reflect on the power of earth against all mortal creations.

Vayla, the goddess of time, has a small but meticulous following that keeps records of her words and teachings. They work to aid in the gathering of prophecy, and many of Vayla’s followers also worship other gods as well.

Finally, there is a religion loosely called the Order of the Fall, whose main goal is for the ascended gods to return to their mortality and exit the pantheon. A group of its members was successful in preventing at least one ascension in recent history.

Korvasin Grey Metal

Throughout history, the people of Muunfel have found reasons to fight one another and drive rifts between them. One of the most violent rifts is between the people who can channel magic directly (Tamkind, gods, and fairies) and those who must direct it some other way (wizards and sorcerers, etc).

This fighting saw a turning point when scholars of Korvasin discovered and developed what they simply dubbed “Grey Metal”. This material, created through alchemy, enchanting, and rigorous rituals, can be shaped into almost anything. It is an absolute bane on magic channellers.

When it comes into contact with someone with magic in their blood, it floods them with its own strange, false magic. The afflicted person cannot use this Grey Magic, and are rendered almost helpless because of it.

Grey Metal has been made into chains and manacles as well as weapons. In some regions, it is common for magic folk to be detained using Grey Metal, while in others there are those who lobby against its use at all. The ethics behind its use are often brought into discussion, and many of the naysayers cite some of its more catastrophic uses as reasons to ban it without considering its usefulness:

  1. Manacles made of Grey Metal were used on Trace, Biim, and Fiorebell in the incident that resulted in Fiorebell’s death. The land surrounding the village where this took place still cannot support any growth, and Biim himself received an incurable curse thanks to the way his and Trace’s godly magic fled.
  2. The previous Una of the Fae was shot through the spine with an arrow tipped in Grey Metal. Because she was unable to heal, she spent the rest of her days unable to walk. The Aubry placed a curse on the entire empire of Korvasin for this, and it has yet to recover from it.

Regardless of anyone’s stance on the subject, Grey Metal is dangerous and not to be used lightly in any scenario.

Godrend Weapons

The most legendary items of war are extremely few and far between, mostly due to the very difficult steps it takes to create them. These are the Godrend weapons.

The name does not mean that these weapons can kill gods. Nothing can actually do that. However, if a newly-forged weapon’s first blood is that of a god’s corporeal form, and if the wound is heavy enough, the item will become enchanted. God blood imbues the weapon with strength and longevity so that it doesn’t rust or break. Depending on the god whose blood enchanted it, it often comes with an extra enchantment.

A dagger with a barely formed handle and a short blade once injured Trace, the god of mind, enough to become imbued with his blood. The Humble Grey, as it is called, saps the intelligence of those cut by it for a short time. It is currently lost, and very few know of its whereabouts.

A longsword pierced the spine of Biim, the god of body, in the same fight. This Blue Longsword can now produce injuries that take twice as long to heal. It is kept in a vault in Rutan.

There are rumors of a morningstar that injured Gem, the goddess of freeflowing magic. Only Vayla seems to know for sure, because Gem does her level best to keep any information about it hidden away or shrouded in mystery. All of the rumors indicate that this weapon can disperse a wizard’s spells as effectively as grounding electricity.

Pantheon Spotlight: The First Siblings

Leleurya (goddess of creation) and Diakon (god of destruction) were the first of the first gods. They were also the first beings to ever have children together, and their three godlings became key members of the pantheon of First Gods (as opposed to gods who ascended later on in history).

Wiavex is the goddess of souls and impulse. Her motivations are impossible to discern and she is as changing as the tide. People who meet her corporeal form are often baffled and sometimes a little afraid. Her personality is intense and worn on her sleeve, and she can be the most capricious of her siblings. She is the only being who can understand the entirety of a soul, and can change it at her whim. Her name is the source of the phrase “The Vexing Door”, which refers to the gates of the “beyond”, where a soul goes when someone dies.

Trace is the god of mind and patience. His name and identity were destroyed by Diakon, and all record of it vanished “without a trace”. He is the twin of Biim. His main motivation is to ensure balance, and he tends to achieve this by any means necessary. He experiences very few feelings, particularly since his identity was destroyed, but he is as sharp as ever.

Biim is the god of body. All physical aspects of a being fall under his domain. He provides healing and strength. He is playful and lax, helping those who ask with a (sometimes mischievous) smile. In his corporeal form, he wears a black mask over the right side of his face. If the mask is removed, all healing ceases.

He is the father of notable demigod-to-ascended-god Elias Dawn.

Fiorebell’s Blight

Near the eastern border of the country of Rutan, the land is fertile grassland before giving way to the massive desert that takes up the bulk of the nation. In the northeastern corner of this region, however, is a significant patch of land that has not grown a single plant in centuries. Even the banks of the river winding through this area are barren of life.

This region is known as Fiorebell’s Blight.

Muunfel is known as the land of the gods because the pantheon often appears there in corporeal form. Ages ago, there were sects of mortals that resented this, seeing it as an intrusion. Resentment towards the gods was stronger in some places more than others.

Trace, the god of mind, wandered more easily among the people than his siblings. In his travels, he met Fiorebell, a demigod of plants and growth, and the two fell in love.

However, not long after this, the mortals of the area caught wind of gods in their presence and attacked. Trace was badly injured, and even though gods can’t truly die, his corporeal form could have been destroyed for quite some time.

When Fiorebell intervened, the mortals managed to take the upper hand against her. She was executed, in a public affair that caught the attention of much of the pantheon. Trace was especially devastated by her loss.

Before she passed, Fiorebell laid her curse on the people, promising that their descendants would receive nothing from the land. The curse remains in place, and no amount of gentle care can coax even the toughest of plants to grow in Fiorebell’s Blight.

Pantheon Spotlight: The Goddess of Time

Vayla, the goddess of time, keeps all things that have happened in her memory. Nothing that happens is beyond her recollection. While the future by its very nature is beyond her, Vayla keeps watch over the Vaykind that are privy to things that have yet to happen. She is also responsible for the naming of the ages. It’s said she has a temple somewhere in Synka near the Tower of Time, and she meditates there when in her corporeal form.

It is said that Trace, the god of mind, could potentially steal Vayla’s memories and erase portions of history from all knowledge.

If he has done this, it is impossible to know for certain.

Character Asks

Ooo, good ones! Thanks, friend! (x)

4. A character you rarely talk about?

One guy I don’t get to talk about much anymore is Trace. He’s one of my first ever OCs, and good lord has he evolved! So many of the generic aspects of his design have been updated and revamped, and now the only thing left really is his love of all things grey/silver.

He’s a mind god now, though he started life as a mere sorcerer. At one point he was an alien, but now he has a home in the pantheon for my Muunfel project.

Trace is a very monotone kind of fella. It’s pretty much impossible to tell by looking what he’s up to or what he might be thinking. He has a lot of power at his disposal, and sometimes he’s a bit reckless with it in the most terrifyingly uninterested way. Sometimes he regrets going too far. Sometimes (usually if it’s his family complaining about it) he just rolls his eyes and promises they’ll get over it.

13. Do you have any troublemaker OCs?

Ha. Yes. Yes I have.

Elias Dawn, the son of a trickster god, comes to mind first because of course he does. He’s got mischief in his DNA, and sometimes he literally can’t resist the call to mess something up just for the sake of messing it up. Being able to shapeshift helps him out a lot in times like that.

Eral the arbor pixie, though he might roll his eyes a lot at Elias and complain about his antics, is often right along with him. He really can’t deny that pixie tendency, either. He’s just a lot smaller than Elias so it’s easy to mix up just who has more trouble up their sleeves.

Bowman Leafwing is also a little rascal a lot of the time. When he’s not scolding giants, anyway. Don’t trust a Leafwing.

22. Is there any OC of yours people tend to mischaracterize? If yes, how?

That’s a tricky one. I never get as many comments on my work as I’d like, so I don’t know exactly how people are characterizing my OCs sometimes.

One thing that comes to mind, I guess, is my own doing. XD A lot of people only see Oscar as a meek, adorable little passive guy. He definitely is all of those things, but I do love the rare opportunities to show off how brave the little guy actually is. He’s one of the bravest characters I have, despite his first instinct being to curl up into a tiny ball when there’s trouble.